Legend of Zelda: Breath of Never ever ever letting us sleep

Imagine opening your eyes to a world that has drastically changed in the undetermined amount of time you’ve spent locked away from the rest of existence.

Nintendo has created a game that immerses you in Link’s experience. By the time you actually leave your room/basement, you’ll have seen a world you’ve never met, all thanks to a spell placed in your mind “Just five more minutes” stuck on loop in the depths of you mind. The Legend of Zelda: Breath of the Wild has joined a list of open world games that have redefined the genre again, listing alongside the likes of Elder Scrolls V: Skyrim, The Witcher 3: The Wild Hunt, and now Link can proudly hold his cuckoo high and sit among a very prestigious bunch.

Within the first 2 minutes of the game you are delivered with the same amount of information that Link has about his own past or why he woke, after that first two minutes, they open up their world to you and say “play”. The cell shaded art style is almost calming; it delivers a beautiful wild tapestry of Hyrule, the vibrant colors complementing the world they’ve built down to the softer green of the leaves of the Hylian Herb.

There were a few game mechanics that left me frustrated, but in that regard I can’t honestly say I’d call it a bad choice. Having weapon damage being a constant thorn in your side, learning to never get too attached to your favorite sword forces the gamer to evolve. Adapting play styles to fit each scenario gives it bold versatility that is rarely seen in game development.

Personally, this game has given me something that I haven’t felt since the original launch of Skyrim: the ability to just pick up the control and get lost.

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